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Liminal Liftoff

I had the honor of leading the very talented game devs team of Liminal Liftoff, a story set in the early 1980s. The story is about a kid whose mom is an astronaut and how they process the temporary loss through dreams. It has been in production for 14 weeks now. It is still a work in progress, but I'm very proud of what my team has accomplished in such a short amount of time.

My primary role was team lead, but I also created the Ui, modeled the Living room and master bathroom (as seen above), compiled everything into Unity, wrote the lore, did all the level design, animated the gumbos,

Full house model from above. Kids room done by Taylor, Bathroom by nimona, Living room by Selah, Kitchen by Nathan, Parents bedroom by Taylor, and Master bathroom by Selah

Full house model from above. Kids room done by Taylor, Bathroom by nimona, Living room by Selah, Kitchen by Nathan, Parents bedroom by Taylor, and Master bathroom by Selah

Full living room from the side

Full living room from the side

Wide angle of the kids and parents tables

Wide angle of the kids and parents tables

Kids play area

Kids play area

Conversation pit

Conversation pit

Another shot of the livingroom inside unity.

Another shot of the livingroom inside unity.

The living room scene in unity with level design and lighting done.

The living room scene in unity with level design and lighting done.

Master bathroom normally

Master bathroom normally

Nightmare master bathroom

Nightmare master bathroom

A mirror I am ridiculously proud of

A mirror I am ridiculously proud of

More shots of the toilet paper in the master bathroom

More shots of the toilet paper in the master bathroom

More shots of the shattered glass windows.

More shots of the shattered glass windows.

A more perspective shot of the bathroom with lighting brought into unity with level design implemented.

A more perspective shot of the bathroom with lighting brought into unity with level design implemented.

Master bathroom with lighting brought into unity with level design implemented. (The nighmare begins)

Master bathroom with lighting brought into unity with level design implemented. (The nighmare begins)