I had the honor of leading the very talented game devs team of Liminal Liftoff, a story set in the early 1980s. The story is about a kid whose mom is an astronaut and how they process the temporary loss through dreams. It has been in production for 14 weeks now. It is still a work in progress, but I'm very proud of what my team has accomplished in such a short amount of time.
My primary role was team lead, but I also created the Ui, modeled the Living room and master bathroom (as seen above), compiled everything into Unity, wrote the lore, did all the level design, animated the gumbos,