This is a script I am particularly proud of. Inspired by the way Electronic Arts "The Sims" npcs behave semi-autonomously based off their chosen personalities, the script I have written is made to hold all of the trait information about any and all NPCS. This script has costum titles and interface interactions that took me quite a long time to complete. This script will essentially function as the "npc heart" if the way the npcs move is the "npc brain."
Video showing the script and its function. This is the "NPC heart" or "emotional/personality" tracker.
Early version of the NPC wandering script in action, this was before I had things textured and my character models had not been brought in yet but this is the "NPC brain".