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Game Design 2- Final (First Orbis Iteration)

This is an alien spaceship from the planet zZorsp sent to a planet they call "Orbis: 627" known to humans as the planet earth. The main character is a the "manager of alien collection" and you are in charge of a crew of scientists sent to Orbis: 627 to collect data on the only other living planet in the milky way.

In this game you will manage your crew mates, fight competing space crews for access to territories, do maintenance on the ship, analyze collected data and so much more!

Quick walk-through of my level so far. Has lots of bugs but it looking good!

The most recent update of the game with new features

Quick walk-through of my second-level

Enemies drop weapons or ammo when they die. Enemies chase the player. The player uses raycast gun to shoot enemies.

This is the exterior of my Alien spaceship using textures from YughuesFreeMetalMaterials from the Unity store.

This is the exterior of my Alien spaceship using textures from YughuesFreeMetalMaterials from the Unity store.

this is a preview of the UI system and a line up of all of the enemies. You have sand fire and ice, represented by red blue, and yellow. Then represented by size going from biggest to smallest you have buzzerker, sword wilder, and sharpshooter.

this is a preview of the UI system and a line up of all of the enemies. You have sand fire and ice, represented by red blue, and yellow. Then represented by size going from biggest to smallest you have buzzerker, sword wilder, and sharpshooter.

Showing off my checkpoint system in action

Here is the terrain that the ship will fly around with four biomes. This is using the

Here is the terrain that the ship will fly around with four biomes. This is using the

This is my enemy patrol script

This is my enemy patrol script